Irlan Robson, who’s been involved with software engineering for more than 4 years, pursues good problem solving skills for mathematics and physics, fluency in C and C++, experiences with collision detection, dynamic simulation of particles and rigid bodies, computer graphics, game engine programming, and solid background in Direct3D and OpenGL. In his free time writes articles on the present blog related to mathematics, physics, or software engineering with focus on games and interactive applications, and loves read or write clean code. For more information about him please use the following contact address.

email: dnairlan at gmail