Irlan Robson who’s been involved with software engineering for more than 4 years, has good problem solving skills for mathematics and physics, is fluent in C and C++, has experiences with collision detection, dynamic simulation of particles and rigid bodies, computer graphics, and a solid understanding of Direct3D and OpenGL. In his free time writes articles on the present blog related to mathematics, physics, or software engineering with focus on games and interactive applications, and loves read or write clean code.

email: dnairlan at gmail

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