Keyboard Input for Fixed-Time Step Games

Suppose we’re using a fixed-time step to update the game and we’re at the begin of a new frame. Then, the keyboard input events that were fired are requested and handled via callbacks or similar, making a character to jump or shoot in an enemy. What is the problem with that?

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Custom Mesh File (.bin)

Binary files are the game industry standard format for streaming data from disk to memory at engine run-time  because they can be easily interpreted.

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